﻿using System.ComponentModel;
public class DialogNodeFormat : FormatData
{
	[Description("标识")] public string index;
	[Description("章节 id")] public int episode_id;
	[Description("对话 id")] public int dialogue_id;
	[Description("地图id")] public int map_id;
	[Description("下一个地图id")] public int next_map_id;
	[Description("触发事件")] public int[] trigger_event;
	[Description("触发参数")] public int[] trigger_param;
	[Description("镜头位置坐标")] public float camera_pos_x;
	[Description("镜头位置坐标_y")] public float camera_pos_y;
	[Description("主角位置")] public float pc_pos_x;
	[Description("主角位置_y")] public float pc_pos_y;
	[Description("主角朝向")] public int pc_direction;
	[Description("备注")] public string remark;
	[Description("对话角色")] public string[] send_role;
}
